I've decided that I'm going to start posting some game ideas that have been kicking around my head for the past few weeks. These aren't going to full detailed design documents, just ideas. They're mostly going to be based on aesthetic concepts, like a setting or an idea I want to explore.
Four Nights in Paris
The year is 1913, and the world of aristocrats is a turmoil of political intrigue. It's a time where old powers are waning and new powers are building. Upstarts from every nation are grabbing at any opportunity to get ahead, even if it means someone has to end up dead. While many of these elites are fine with rivalry and good-natured political competition, some rely on good old fashioned assassination to deal with problem players in this political game.
You play as an assassin hired to kill a person who will spending four nights in Paris, the catch is that you don't know who your target is. Your mysterious employer doesn't want to give any names in fear of getting caught, so they have only given you their location. Your employee has hired other assassins to try and maximize success, but your employer will only pay the one who kills the target first. Your target has figured out that they might be assassinated, but doesn't want to give up their vacation. They only get four days off a year and damn it, they're going to spend it in Paris. So the target will actively mislead the assassins in hopes of getting them to kill each other.
This game takes a lot from the game Wolf, but as a board game. It takes the aspect of figuring out who the werewolf/target is while they mislead the others. The game is meant for 2-6 players with one being the Target. The other players are given a class of Assassin, each with their own abilities and win condition (that I haven't figured out yet). They include but are not limited to: The Marksman, the Spy, the Anarchist, and the Double (those are the only classes I have so far). It's a game of assassination, with the winner being the one to pull the trigger.
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